AI Insights · Timothy · October 2025
High Fantasy Games Performance in Oman Q3 2025
Explore the performance trends of top high fantasy games on a unified platform in Oman during Q3 2025, featuring insights from Sensor Tower.
During the third quarter of 2025, the high fantasy gaming sector in Oman showed distinct trends across the top five games on a unified platform. This analysis, based on Sensor Tower's data, highlights key performance metrics for these popular titles.
Clash of Clans from Supercell experienced fluctuating weekly revenue, peaking at approximately $9.4K at the end of June and ending the quarter with $8.8K. Downloads decreased steadily, starting at 2.5K and dropping to about 1.4K by late September. However, active users remained relatively stable, averaging around 30K throughout the quarter.
Clash Royale, also by Supercell, saw a gradual increase in revenue, reaching about $4.6K in early September. Downloads remained consistent, hovering around 1K weekly, while active users rose significantly from 12K to nearly 19K by the quarter's end.
Mobile Legends: Bang Bang by MOONTON showed stable revenue, with minor fluctuations around $2K to $3K. Downloads surged in early August, peaking at over 5.3K, before declining towards the end of September. Active users increased notably from 9K to over 12K mid-quarter.
Total Battle: Strategy Game from Scorewarrior maintained a steady revenue around $1.5K to $2.5K. Downloads decreased over the quarter, starting at 1.1K and ending at 566. Active users showed a similar trend, dropping from 961 to 635.
Royal Kingdom by Dream Games saw revenue grow steadily, ending the quarter at $1.9K. Downloads experienced a sharp rise in late August with 3.8K, though they fell to 1.1K by September's end. Active users increased significantly, peaking at over 12K in late August.
For more detailed insights and data, visit Sensor Tower's platform to explore these trends further.